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On Super Bowl Sunday, Minors Scaled the Walls of Gaming & Prediction Markets — and Failed

Blog post from Socure

Post Details
Company
Date Published
Author
Rivka Gewirtz Little
Word Count
1,103
Company Posts That Month
7
Language
English
Hacker News Points
-
Post removed?
No
Summary

Super Bowl 60 created a major stress test for online gaming and prediction-market identity systems, with new account applications rising 300% between Saturday and game day as betting interest intensified. Socure reports that the surge included increased attempts by minors to bypass age restrictions through “age laundering,” such as altering birth dates or combining their own information with identity details from older relatives or friends; applications with date-of-birth discrepancies increased 244%, from a 12% pre-game average to 26% by the trophy ceremony. The company says layered verification systems using identity records, digital footprints, device ownership, phone and email history, behavioral signals, and risk indicators such as proxies can identify these inconsistencies while limiting false declines for legitimate adults. Applicants flagged for risk may be routed to ID verification, where Socure observed a further 300% increase in mismatched birth dates on game day. It argues that industries newly adopting age controls can learn from gaming by using automated, risk-based verification that escalates from low-friction checks to rapid ID analysis when needed.

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