The play-once game that sparked an indie dev career
Blog post from RevenueCat
Taiwo Omisore's journey from creating mobile games as a hobby during his commutes to becoming a full-time indie developer illustrates the power of creativity and community engagement. Initially, his projects were meant to be fun experiments, but they evolved into a collection of 15 unique apps, with the game "One Chance" marking a pivotal moment in his career. Released in 2020, this game, which could only be played once, gained unexpected global popularity through organic sharing on platforms like TestFlight and Reddit. Taiwo's approach involves engaging directly with users for feedback and maintaining a personal connection with his audience, often eschewing traditional monetization methods like ads and in-app purchases. His work is characterized by playful and sometimes strange concepts, often inspired by real-world interactions and aimed at sparking joy rather than maximizing retention. Through social media, particularly TikTok, he shares his development process, fostering a community that appreciates his sincerity and innovation. This indie developer's story underscores the potential of leading with curiosity and authenticity in the digital space.