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Aligning Unreal Engine Live Streaming for Real-Time Use Cases

Blog post from Red5

Post Details
Company
Date Published
Author
Red5 Team
Word Count
2,042
Company Posts That Month
5
Language
English
Hacker News Points
-
Post removed?
No
Summary

Epic Games' Unreal Engine is enhancing extended reality (XR) and video game development with new live streaming production tools, marking photorealism as the new standard for animated applications. These innovations include real-time ray tracing and micro-polygon geometries, enabling more realistic user experiences by utilizing advanced rendering techniques. To fully leverage these capabilities, developers need real-time interactive streaming infrastructure, allowing for seamless remote collaboration and synchronized visibility. Red5 Pro is developing a plugin for the Unreal Engine that facilitates this integration on its Experience Delivery Network (XDN) platform, offering scalability and low-latency streaming globally. This integration supports the creation of highly detailed and interactive experiences, such as a shared holographic Apollo 11 demo using Microsoft's HoloLens 2, highlighting the transformative potential of real-time, low-latency streaming in XR applications. The XDN platform supports multiple streaming protocols and operates across cloud services, aiming to empower developers to create immersive, interactive experiences with ease.

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