April 2022 Summaries
5 posts from Red5
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The recent patch release 10.3.0 of the Red5 Pro server introduces new features, improvements, and crucial bug fixes aimed at enhancing performance and user experience. Notable additions include customizable cloud storage parameters for specific upload paths, automatic deletion of recordings from disk post-upload, and stream authentication for HLS. Improvements have been made by separating network property configurations into a distinct file and updating the Terraform version to v13.7, while bug fixes address issues like SRT encoder problems, incorrect RTSP client authentication handling, and inaccurate ShortTermStatistics API responses. Users are encouraged to update their servers promptly, with comprehensive release notes and support available through Red5 Pro's website and team. The Red5 Team, experienced in live streaming technology since 2005, continues to offer solutions and insights for interactive real-time experiences, supporting a diverse range of developers and organizations globally.
Apr 29, 2022
364 words in the original blog post.
Red5 Pro is gearing up for the NAB event from April 24-27, 2022, in Las Vegas, showcasing scalable, real-time streaming technology alongside partners like AMD, V-Nova, and Net Insight. Attendees can meet with key team members including Chris Allen, CEO and co-founder of Red5, who has a rich background in video streaming software and real-time systems. Allen, a pioneer in the field, has contributed significantly to the development of open-source alternatives to Adobe's Flash Communication Server and holds numerous patents. At Red5, he spearheads the development of TrueTime Solutions, providing low-latency, synchronized video experiences for major clients such as NVIDIA and Verizon. His work is currently focused on integrating AI with real-time streaming to advance intelligent video applications.
Apr 18, 2022
239 words in the original blog post.
Epic Games' Unreal Engine is enhancing extended reality (XR) and video game development with new live streaming production tools, marking photorealism as the new standard for animated applications. These innovations include real-time ray tracing and micro-polygon geometries, enabling more realistic user experiences by utilizing advanced rendering techniques. To fully leverage these capabilities, developers need real-time interactive streaming infrastructure, allowing for seamless remote collaboration and synchronized visibility. Red5 Pro is developing a plugin for the Unreal Engine that facilitates this integration on its Experience Delivery Network (XDN) platform, offering scalability and low-latency streaming globally. This integration supports the creation of highly detailed and interactive experiences, such as a shared holographic Apollo 11 demo using Microsoft's HoloLens 2, highlighting the transformative potential of real-time, low-latency streaming in XR applications. The XDN platform supports multiple streaming protocols and operates across cloud services, aiming to empower developers to create immersive, interactive experiences with ease.
Apr 16, 2022
2,042 words in the original blog post.
Red5 Pro has announced updates to its iOS and Android SDKs following the release of its 10.0.0 server, which now support the latest servers and introduce a new mobile conference example for Stream Manager environments, alongside various improvements and bug fixes. The updates replace the Mobile Two-Way Streaming example with a new Mobile Conference example, enhance compatibility for non-autoscale environments, and remove the dependency on shared objects in favor of a websocket/node.js host. Additionally, the updates fix various issues, such as a rendering issue on specific Android devices and an incorrect default port setting. Users are encouraged to update their SDKs to the latest version for optimal performance. Mark Pace, a seasoned technology architect and advisor at Red5, has a rich background in emerging technologies, having contributed significantly to the development of high-definition video streaming, social network platforms, and AI-driven civic engagement tools, leaving a lasting impact on the industry.
Apr 13, 2022
588 words in the original blog post.
Red5 Pro collaborated with NVIDIA at the online 2022 GDC conference to showcase cloud-based virtualized user testing for pre-release games using the GeForceNow Developer Platform, which enables developers to conduct remote playtest sessions with multiple users, capturing gameplay and visual streams of the gamers. This partnership emphasizes Red5 Pro's dedication to the gaming industry and its mission to deliver content rapidly. The conference also featured an interactive hybrid platform powered by Red5 Pro software, presented by Eventuall and StageConnect, demonstrating future possibilities in gaming. Developers are encouraged to explore upcoming Red5 Pro tools, such as Unity and Unreal Engine plugins, designed to enhance cloud-based and online multiplayer gaming development. The Red5 Team, with extensive expertise in live streaming technology, offers solutions and insights to help organizations innovate and scale, supporting startups and global enterprises alike.
Apr 08, 2022
310 words in the original blog post.