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Corona SDK Multiplayer Networking API for Mobile Games

Blog post from PubNub

Post Details
Company
Date Published
Author
Stephen Blum
Word Count
556
Company Posts That Month
2
Language
English
Hacker News Points
-
Post removed?
No
Summary

The text introduces a guide for building multiplayer games using the Corona SDK and PubNub's cloud-hosted service, emphasizing the simplicity of enabling multiplayer networking with three core functions: initializing the PubNub Multiplayer Object, subscribing to receive messages, and publishing messages to send. It highlights the necessity of signing up for a free PubNub account to obtain unique keys from the PubNub Developer Portal, which are essential for initializing the service in the Lua code directory. The guide promotes PubNub as a powerful real-time messaging service, underscoring its extensive use across mobile phones, tablets, TVs, HTML5 web browsers, and game consoles, and positioning itself as a major player in mass communication by surpassing daily message volumes on platforms like Twitter.

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