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November 2011 Summaries

2 posts from PubNub

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The text introduces a guide for building multiplayer games using the Corona SDK and PubNub's cloud-hosted service, emphasizing the simplicity of enabling multiplayer networking with three core functions: initializing the PubNub Multiplayer Object, subscribing to receive messages, and publishing messages to send. It highlights the necessity of signing up for a free PubNub account to obtain unique keys from the PubNub Developer Portal, which are essential for initializing the service in the Lua code directory. The guide promotes PubNub as a powerful real-time messaging service, underscoring its extensive use across mobile phones, tablets, TVs, HTML5 web browsers, and game consoles, and positioning itself as a major player in mass communication by surpassing daily message volumes on platforms like Twitter.
Nov 12, 2011 556 words in the original blog post.
This comprehensive guide details how to create and monetize HTML5 multiplayer games using PubNub, a cloud-hosted service for real-time data streaming. It emphasizes the use of PubNub's capabilities to engage players through real-time interaction and analytics, and explains how players can earn message credits during gameplay, which can be used for continued access to PubNub services. The guide highlights the importance of integrating CSS3 animations for enhanced user experience and suggests using JSONP for data transport due to its compatibility advantages. Additionally, it discusses security measures such as client and server logic, SSL encryption, and message signing to protect data integrity, as well as the importance of setting up payment gateways for monetization. The tutorial also covers the use of PubNub's APIs for easy data streaming across multiple platforms, ensuring game compatibility with various web browsers and mobile devices, and provides resources for developers to build robust multiplayer gaming experiences.
Nov 12, 2011 4,070 words in the original blog post.