Introducing the C++ SDK
Blog post from LiveKit
LiveKit has released version 1.0.0 of its C++ SDK, designed to enable developers to create real-time audio, video, and data communication for C++ applications on its infrastructure, which already supports telephony, web, mobile apps, and embedded devices. This SDK is particularly beneficial for robotics, autonomous systems, and physical AI that require low-latency communication with cloud intelligence, without the need to wrap C++ autonomy stacks in other languages. The SDK supports Linux, macOS, and Windows across x86-64 & ARM devices like NVIDIA Jetson and Raspberry Pi, and is integrated with CMake for easy project inclusion. Developers can leverage this tool for a range of use cases, including real-time robotics, low-latency AI inference, and high-performance media applications, with support for dedicated hardware encoders on various GPUs and CPUs. LiveKit plans to enhance the SDK with features like session recording and replay, and a ROS2 bridge, to further support robotics and embedded systems in various environments.
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