July 2026 Summaries
4 posts from RevenueCat
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Andrew Maguire challenges the traditional approach of building consumer apps with venture capital, arguing that AI has drastically reduced development costs and shifted the focus from engineering talent to product quality and taste. He contends that the current landscape presents a unique opportunity for indie developers to create successful apps without venture capital, using tools like subscription infrastructure and AI-assisted development to achieve significant growth efficiently. Maguire emphasizes that for apps requiring venture capital, the key lies in building products with low churn rates through strong network effects or deep AI-powered personalization, despite the high costs associated with these inference-heavy products. He dismisses concerns that agents or bespoke software will replace apps, arguing that consumers still desire visually appealing, purpose-built applications. Throughout the discussion, Maguire and his peers also explore topics like layered fee structures in venture capital and innovative financing models for mid-stage apps.
Jul 08, 2026
912 words in the original blog post.
RevenueCat's new win-back campaign feature aims to recover churned subscribers by allowing developers to reach them through email the moment their access expires, bypassing the need for them to return to the app or check subscription settings. This approach enables re-subscription via the web, avoiding the 15%–30% platform commission from Apple and Google, thus maximizing revenue. The process involves configuring a campaign in the RevenueCat dashboard by selecting the app to monitor and a Web Purchase Link for the win-back offer, which can be set up in about 60 seconds. When a user's subscription lapses, they receive a branded email with a "Claim offer" button that directs them to a web checkout, where they can re-subscribe at a discounted rate. This email is standardly designed and currently only available in English, but further customization options are planned. The campaign is compatible with RevenueCat’s billing engines and works across iOS, Android, and web platforms, seamlessly restoring access within the app once the web checkout is completed.
Jul 07, 2026
839 words in the original blog post.
Shipaton 2026 is a global app-building competition inviting developers to create and launch new iOS, Android, or Samsung Galaxy Store apps between August 1st and September 30th, with the chance to win over $1 million in prizes. Participants must incorporate at least one in-app purchase or use RevenueCat Ads for monetization, and new categories have been introduced, including a student-exclusive Next Gen Award and awards for creative advertising and best mobile game. The event includes twice-weekly livestreams with expert guests, in-person events worldwide, and a ShipKit bundle offering tools and resources. Supported by sponsors like Replit, OneSignal, and Samsung, Shipaton fosters a community-driven environment with a focus on learning and sharing through social media and a dedicated Discord server. Winning apps will receive significant exposure, including features on Times Square billboards and press coverage, with additional prizes announced as the event progresses.
Jul 02, 2026
1,504 words in the original blog post.
The narrative focuses on Andy Allen, co-founder of Not Boring Software, who was inspired by the conceptual artist John Baldessari's radical shift in his career at age 40. Allen, approaching a similar age, decided to reject the conventional and often soul-deadening B2B product work to create applications that prioritize creativity and design over traditional functionality. Not Boring launched with apps like Weather, Calculator, and Timer, offering unique aesthetics and a "patron plan" that attracted users willing to pay more to support creative software development. Allen's strategy emphasizes completing each app as a standalone product without iterative updates, encouraging the creation of new and interesting apps. The design approach incorporates elements from gaming, such as varying sound effects for interactions, and redefines user experience by focusing on how software feels rather than just what it does. Not Boring Camera, a standout product, abandons computational photography for a raw, film-like experience, allowing for creative exploration and emphasizing the beauty of imperfections. Allen also reflects on his previous experience with FiftyThree and his influences, including the early Macintosh and figures like John Baldessari and Brian Eno, as significant in shaping his creative philosophy.
Jul 01, 2026
1,281 words in the original blog post.