The “R” in R&D
Blog post from Swimm
The text explores the nature of research within Research and Development (R&D) departments in software organizations, distinguishing between routine development tasks and authentic research challenges. It delves into the concept of problem-solving, using Alan H. Schoenfeld's framework, which encompasses knowledge base, heuristics, control, and beliefs and attitudes. Through an illustrative example involving a puzzle game used at a conference, the text highlights the differences between simple problem-solving and research, emphasizing that research involves tackling problems without clear solutions. It also discusses whether research skills can be learned, suggesting that a combination of real-world tasks, learning from others, and structured challenges can enhance one's research capabilities. The text concludes with a promise to explore more heuristics in future discussions, emphasizing the gradual improvement of research skills through practice and strategic thinking.
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