Unreal Engine crash reporting now available on gaming consoles with trace-connected logs
Blog post from Sentry
The Sentry Unreal SDK version 1.2.0 introduces significant enhancements, including support for gaming consoles like Xbox, PlayStation 5, and Nintendo Switch, which enables comprehensive crash reporting and debugging across various platforms. This update also includes structured logs that link log output with performance issues and crashes, a redesigned API for greater flexibility, and improved CI infrastructure with Windows support. The new User Feedback API collects user feedback without requiring event IDs, while performance monitoring advancements facilitate distributed tracing and detailed analysis of performance bottlenecks. The SDK now supports custom attachments, aligning its structure with Unreal Engine standards, and provides a unified plugin available on both GitHub and FAB. To assist developers, a demo game has been created to showcase integration possibilities, and the SDK can be quickly set up by incorporating the plugin into projects.