Company
Date Published
Author
Rayda Nour
Word count
2136
Language
English
Hacker News points
None

Summary

This Unity tutorial series covers various aspects of developing a Unity game, including adding a falling effect to a game object, instantiating prefabs in random places, creating a score counter, and setting up issue alerts with Sentry for error monitoring. The tutorial starts by adding a water effect when the frog collides with the lake, then moves on to instantiating multiple frogs at different intervals using various methods such as coroutines or update functions. It also covers how to display the score dynamically in the game scene. Additionally, the tutorial explains how to set up issue alerts with Sentry to monitor errors and receive notifications for specific conditions, such as error types, frequency, and user thresholds. Throughout the series, the author provides step-by-step instructions and code examples to help readers implement these features in their own Unity projects.