Unity exception handling is essential for capturing and managing unexpected errors that break application execution. As a beginner, it's crucial to know common exceptions such as Null Reference Exception, Divide by Zero Exception, Out of Memory Exception, Index Out of Range Exception, and Input-Output Exception. Unity provides methods like Debug.LogException to record possible exceptions, but using try-catch blocks and exception throwing requires careful consideration due to compiler optimizations. A global exception logging mechanism is recommended for handling multiple GameObjects in a scene, and distributed log management services like Sentry can be integrated into the project for automated alerts and real-time issue monitoring.