.NET support for Godot is now generally available
Blog post from Sentry
Sentry's Godot Engine SDK version 2.0.0 introduces significant enhancements, including support for C#/.NET, enabling developers to capture errors from managed C# code and track custom application metrics. This update integrates error reporting for .NET within the Godot Engine, presenting errors from managed code alongside GDScript and engine issues, while synchronizing scope elements like tags and user context. The SDK facilitates performance analysis across various hardware configurations by allowing developers to send metrics to Sentry, which can be sliced by custom attributes such as CPU and GPU specifications. This capability helps identify hardware-specific performance issues and optimize game performance by analyzing metrics like frame time and game run data. Additionally, metrics can track gameplay events, offering insights into balancing gameplay variables for improved player experiences. Developers can access the updated SDK through the Godot Asset Store or GitHub, and feedback is encouraged to further refine the tool.
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