Monitor Unreal Engine Game Performance with Application Metrics
Blog post from Sentry
Unreal Engine has introduced a new automatic performance metrics feature in its SDK, designed to enhance the visibility of game performance issues that do not manifest as crashes. By sending telemetry data such as FPS, frame time, network health, and other metrics directly to Sentry, developers gain actionable insights into performance breakdowns across different hardware and player experiences. This feature, available in Unreal SDK 1.11.0, allows for the detailed analysis of metrics by GPU, platform, and level, providing a clearer understanding of where optimizations are needed. While the system samples data at intervals to minimize overhead, it offers a comprehensive view when aggregated across many players. Developers can track the impact of each release over time and are encouraged to provide feedback for future improvements. The feature is currently experimental and supports various platforms, with further expansions planned.