Building a Halloween Mystery Game Powered by Runpod
Blog post from RunPod
A Halloween tutorial describes how to build “Murder at Hollow Manor,” a browser-based murder mystery game in which players interrogate five AI-driven suspects, inspect clues, consult a Coroner, and make a single final accusation. The project uses a Python server and Runpod Public Endpoints, with Qwen3 32B AWQ generating in-character dialogue and the final reveal while FLUX.1 Schnell produces cached character and scene portraits. The server protects the API key and killer identity, manages game rules, rate limits, and spending caps, and submits the final narrative as an asynchronous job that the browser polls after displaying the accusation verdict. Instructions cover prerequisites, cloning and running the GitHub project locally, using an AI coding assistant through Runpod’s MCP server to create a customized version, and potential enhancements such as randomizing the killer or deploying the game in Docker.
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