Company
Date Published
Author
Szczepan Szpilczyński
Word count
1560
Language
English
Hacker News points
None

Summary

Finite State Machines (FSM) are pervasive in everyday objects and computing systems, including networking components that require precise state transitions. This narrative illustrates the challenges and solutions encountered during the redesign of a networking component using FSM principles in C++ and ASIO. Initially faced with a poorly designed FSM, the author and their team restructured the code by removing data from states and creating a streamlined StateContext structure, which enhanced code clarity and maintainability. This process involved transitioning from enums to state pointers and using a universal FSM class to manage state transitions efficiently. The article highlights the importance of maintaining clean code and continuous improvement, while providing insights into integrating FSM with a Boost::asio server for asynchronous operations. The author shares personal reflections on the journey of refining FSMs and encourages engagement through various platforms, offering a glimpse into ongoing projects and inviting readers to explore their work further.