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How to build a Real-Time Geo-distributed Multiplayer Top-down arcade shooting game using Redis

Blog post from Redis

Post Details
Company
Date Published
Author
Redis Growth Team
Word Count
1,599
Company Posts That Month
11
Language
English
Hacker News Points
-
Post removed?
No
Summary

The gaming industry's growth has highlighted the need for unique and dynamic user experiences, particularly in multiplayer games. To address this challenge, Redis provides a powerful database that supports low-latency gaming use cases, enabling personalized interactions and high-speed reactions. The Launchpad App showcases an online game built using Redis, which uses RedisGears to deploy a sequence of functions based on the chronological order of the application setup. The game's architecture consists of three main components: Redis, NodeJS backend, and Docker compose YAML file. The application uses RedisSearch indexes to enable efficient data transmission between components, allowing for an active-active geo-distributed top-down arcade shooter application to be deployed with exceptional latency speed, making it suitable for interactive gameplay where users from all around the world react and fire missiles at other players.

Trends Found in this Post
Trend Post Mentions Total Month Mentions Posts Companies MoM
Real-time 5 897 308 107 -10%
Serverless 4 821 115 55 +8%
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