In the context of multiplayer game development, it is recommended to separate game servers from chat functionalities to enhance performance, scalability, and ease of maintenance. By doing so, developers can avoid potential issues associated with a monolithic architecture, such as increased latency and resource contention when both gameplay and chat are handled on the same server. Utilizing a microservices-oriented architecture allows for independent scaling and updating of game and chat functionalities, with game servers primarily using UDP for fast-paced data transfer and chat services employing TCP for reliable message delivery. This separation also facilitates the addition of new social features and aligns with industry standards for latency, ensuring that both gameplay and chat performance are optimized.