Developing an App With a Client-Server Model
Blog post from PubNub
A comprehensive guide for building an iOS multiplayer Poker game using a client-server model was developed by summer interns Taylor Kimmett and Ajan Jayant, aimed at assisting aspiring game developers. The tutorial is divided into two parts: the first part focuses on developing the client side using Objective-C and implementing PubNub as a language-agnostic framework, while the second part covers building a game server in C#. Although the tutorial's original code is still functional, there is a newly redesigned iOS SDK (4.0) that offers a simplified and streamlined experience by leveraging Apple's latest features. The tutorial, along with a migration guide from the older SDK to the new version, and a getting started guide for creating a simple Hello World application, is available on GitHub to facilitate developers in learning and applying these concepts.