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Building an iOS Client Side Game with Objective-C

Blog post from PubNub

Post Details
Company
Date Published
Author
Michael Carroll
Word Count
1,620
Language
English
Hacker News Points
-
Summary

The text discusses a two-part series on developing an iOS app with a client-server model, created by interns Taylor Kimmett and Ajan Jayant, focusing on building a multiplayer game using Objective-C for iOS clients and C# for the server. It highlights the challenges and solutions of language interoperability, particularly through the PubNub Data Stream Network, which facilitates seamless communication across platforms. The series aims to demonstrate the benefits of the client-server model, including improved usability, design efficiency, performance, and security by allowing developers to focus on user interface design while managing data processing on the server side. Despite the initial code being deprecated due to a new version of the iOS SDK, the tutorial remains relevant, offering insights into building a poker game and emphasizing the utility of a language-agnostic framework like PubNub for handling real-time data and communication in multiplayer gaming environments.