In agentic RL, faster tokens are not enough
Blog post from Nebius
Long-horizon agentic reinforcement learning is often limited not by raw model token speed but by the time required to assemble a fresh, valid training batch from trajectories that repeatedly alternate between generation, tool execution, sandbox operations, and verification. Experiments using GLM-5.2 on 32 GPUs showed that completion-order scheduling, surplus candidate groups, cache-aware sticky routing, isolated sandbox execution, optimized KV-cache storage, and speculative decoding reduced fixed-weight Terminal-Bench batch collection for 256 trajectories from 591.8 to 196.1 seconds, a 66.9% improvement. The system also avoided global stalls during policy updates by rotating updates across serving engines and preserving eligible partial work under explicit freshness limits, producing a complete Terminal-Bench interval of 240.1 seconds and limiting the added cost of live weight updates on SWE-Bench to roughly 11%. The findings argue that agentic RL infrastructure should measure time to a trainer-consumable batch rather than inference throughput alone, while balancing concurrency, cache locality, sandbox contention, and controlled policy staleness.
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