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How To Train Reinforcement Learning Model To Play Game Using Proximal Policy Optimization (PPO) Algorithm

Blog post from Lightning AI

Post Details
Company
Date Published
Author
Aniket Maurya
Word Count
1,668
Company Posts That Month
4
Language
English
Hacker News Points
-
Post removed?
No
Summary

Federico, a data scientist at Italian AI company Orobix with experience in computer vision and reinforcement learning, introduces reinforcement learning as a method in which agents learn decision-making strategies through interactions with environments and reward feedback. The discussion explains core RL concepts including agents, environments, states, actions, rewards, and cumulative reward maximization, using DeepMind’s AlphaGo as a prominent example of the approach’s success. It then describes Orobix’s work on an RL framework for improving non-player characters in a racing game and presents a practical PyTorch-based tutorial for training a Proximal Policy Optimization actor-critic agent to balance the CartPole environment. Using Gymnasium for parallel environments and Lightning AI’s Fabric for device handling, mixed precision, and distributed execution, the workflow gathers rollouts, calculates discounted returns and generalized advantage estimates, and trains the agent iteratively. The account emphasizes that Fabric preserves control over a custom training loop while reducing much of the infrastructure code typically required for distributed reinforcement-learning training.

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Reinforcement learning 12 154 21 14 +235%
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