Debug Unity Builds From Rider With the TeamCity CLI and MCP
Blog post from JetBrains
At GameDev Day 2026, TeamCity engineer Artem Rokhin demonstrated diagnosing a Unity staging issue from Rider when a game’s background was absent despite a successful CI build. Using the TeamCity CLI, he identified the relevant WebGL run, examined its logs, and found that an unexpected `gameBuildFlavor` value of `diagnostic` had been supplied instead of the intended `game` setting; he then corrected the YAML pipeline configuration and committed the change to trigger a new deployment. The workflow requires a Rider-based Unity project, repository-stored TeamCity pipeline settings, CLI access, and optionally an MCP-capable AI agent connected to TeamCity with a read-only token. Through MCP, an AI agent can inspect build details and logs, compare them with local pipeline and build-script files, explain the likely cause with supporting evidence, and monitor the replacement deployment for completion and its staging URL. The example emphasizes verifying the deployed application directly, since a green build alone does not prove the issue is resolved, and recommends improving pipelines by logging output-affecting settings, validating permitted configuration values, and adding targeted smoke or visual tests.
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