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Debug Unity Builds From Rider With the TeamCity CLI and MCP

Blog post from JetBrains

Post Details
Company
Date Published
Author
Olga Bedrina
Word Count
1,620
Company Posts That Month
34
Language
American English
Hacker News Points
-
Post removed?
No
Summary

At GameDev Day 2026, TeamCity engineer Artem Rokhin demonstrated diagnosing a Unity staging issue from Rider when a game’s background was absent despite a successful CI build. Using the TeamCity CLI, he identified the relevant WebGL run, examined its logs, and found that an unexpected `gameBuildFlavor` value of `diagnostic` had been supplied instead of the intended `game` setting; he then corrected the YAML pipeline configuration and committed the change to trigger a new deployment. The workflow requires a Rider-based Unity project, repository-stored TeamCity pipeline settings, CLI access, and optionally an MCP-capable AI agent connected to TeamCity with a read-only token. Through MCP, an AI agent can inspect build details and logs, compare them with local pipeline and build-script files, explain the likely cause with supporting evidence, and monitor the replacement deployment for completion and its staging URL. The example emphasizes verifying the deployed application directly, since a green build alone does not prove the issue is resolved, and recommends improving pipelines by logging output-affecting settings, validating permitted configuration values, and adding targeted smoke or visual tests.

Trends Found in this Post
Trend Post Mentions Total Month Mentions Posts Companies MoM
MCP 16 4,439 399 125 -63%
AI Agents 2 2,668 495 155 -62%
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