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Spatial audio comes to the Cardboard SDK

Blog post from Google Cloud

Post Details
Company
Date Published
Author
-
Word Count
431
Company Posts That Month
10
Language
English
Hacker News Points
-
Post removed?
No
Summary

Google has introduced spatial audio support to its Cardboard SDKs for Unity and Android, enabling developers to create immersive audio experiences in virtual reality (VR) apps using just a smartphone, regular headphones, and a Google Cardboard viewer. This update allows apps to simulate sound in a way that mirrors human hearing, taking into account factors such as the physiology of the listener’s head and the virtual environment's size and material, thereby enhancing the realism of audio interactions. The SDK is optimized for mobile performance, utilizing separate processing threads and SIMD instructions to minimize the impact on the primary CPU. Developers can easily integrate these new features, with resources available for creating multi-platform soundscapes and a simple Java API for Android. With a sample app and comprehensive documentation available, Google encourages developers to explore the possibilities of spatial audio in their VR applications.

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