Project Tango heads to GDC with new updates and games
Blog post from Google Cloud
Project Tango's presence at the Game Developer Conference in San Francisco highlights its advances in augmented reality (AR) gaming, notably with the release of a beta plugin for Unreal by Opaque. Developers like Danielle Swank and Jim Fleming from Barking Mouse Studio, alongside Josh Lee from Floor is Lava, showcase the potential of AR in games such as "World of Orbles," which integrates digital creatures into real-world environments using Tango's features. The developers emphasize the immersive experience Project Tango offers, allowing users to interact with digital elements as if they were physical, enhancing gameplay intuitively. Challenges like creating adaptive pathfinding for dynamic environments were encountered, but solutions such as custom shaders for object visibility were developed. Enthusiasm surrounds the upcoming launch of Lenovo's Project Tango-enabled phone, anticipated to broaden AR's reach and enable new social gaming experiences.