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Angry Birds Chrome now uses the Web Audio API

Blog post from Google Cloud

Post Details
Company
Date Published
Author
-
Word Count
367
Company Posts That Month
12
Language
English
Hacker News Points
-
Post removed?
No
Summary

Angry Birds for Chrome has integrated the Web Audio API to enhance its in-game audio experience for Chrome users, eliminating the need for plugins and ensuring high fidelity and low latency sound. This update is part of a broader effort, supported by the PlayN library and Google Web Toolkit (GWT), to provide an optimized web experience through cross-browser audio compatibility. The gwt-voices library plays a key role by selecting the most suitable audio API—whether it be the Web Audio API, Flash, HTML5 Audio, or native audio—based on the user's browser and platform capabilities. This ensures that users of various supported browsers continue to receive sound through alternative methods like Flash or HTML5, depending on their setup. Fred Sauer, a Developer Advocate at Google, contributes to this development and has created several GWT-related open-source projects to support cross-browser functionalities.

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