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1-up for web games

Blog post from Google Cloud

Post Details
Company
Date Published
Author
-
Word Count
430
Company Posts That Month
21
Language
English
Hacker News Points
-
Post removed?
No
Summary

In March 2012, Google announced efforts to enhance the web ecosystem for game developers, coinciding with the Game Developers Conference (GDC). Utilizing technologies like HTML5, WebGL, WebRTC, and Native Client (NaCl), the company aimed to transform browsers into robust gaming platforms. New HTML5 APIs, such as Gamepad, Mouse Lock, and Fullscreen, were introduced to improve gaming capabilities, and engines like BlitzTech and Havok Physics announced support for NaCl, enabling console-quality games on browsers. Games such as Zombie Track Meat and Ubisoft's From Dust showcased these advancements. Google+ games continued to expand, with new titles and plans to offer all games through the Chrome Web Store, reaching a vast global audience. The In-App Payments system was optimized for better global currency support and conversion rates. Google encouraged developers to engage with their resources on developers.google.com/games and invited participation at GDC to explore collaboration opportunities and advance the gaming experience for millions of internet users.

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