How Git Partial Clone lets you fetch only the large file you need
Blog post from GitLab
Git, a widely-used version control system, has introduced a new feature called Partial Clone to address the challenges faced by projects with large binary files, such as video games, which do not typically use Git due to the inefficiency of downloading every file version. Partial Clone, developed with contributions from GitLab, GitHub, Microsoft, and Google, allows users to work with large repositories by filtering out unnecessary data during cloning and fetching, thereby reducing data transfer and local disk usage significantly. This feature eliminates the need for Git LFS and its associated complexities by allowing Git to manage large files natively without additional tools or storage classes. While still experimental, Partial Clone simplifies the process by not requiring users to manage separate storage for large files and provides flexibility in storing and accessing these files. It also introduces improvements in performance and usability, although it requires learning new configuration options. As Git continues to advance support for large repositories, the Git community is actively working on integrating features like file locking and tool integrations to enhance the workflow for projects that rely heavily on large binary files.
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