What is cross-platform mobile development
Blog post from Expo
Cross-platform mobile development enables teams to build iOS and Android applications from a shared codebase rather than maintaining separate Swift/Objective-C and Kotlin/Java projects, with adoption rising as React Native and Flutter accounted for 15% of new major app-store releases in 2024. Capacitor packages web applications in native shells, Flutter uses Dart and its own rendering engine, Kotlin Multiplatform primarily shares business logic while retaining native interfaces, .NET MAUI maps C# and XAML controls to native components, and React Native uses JavaScript or TypeScript to drive platform-native views. The best choice generally depends on existing team skills, desired interface fidelity, performance needs, platform API access, and the amount of code that should be shared. Cross-platform development can reduce staffing, release, and feature-parity costs, but it may introduce performance overhead and delays in accessing newly released native APIs, especially for web-view approaches. Native development remains preferable for platform-specific design, advanced 3D, AR, camera, and real-time processing workloads, or when maintaining separate apps is economically feasible. Major companies use Flutter, Kotlin Multiplatform, and React Native, while Expo provides a React Native-focused framework with routing, native modules, cloud build services, and update tooling.
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