How to test an iOS app without a Mac or an iPhone — Articles
Blog post from Expo
iOS apps cannot be built or run in Xcode or the iOS Simulator directly on Windows or Linux because both require macOS, and Apple’s licensing permits macOS virtual machines only on Apple hardware. Developers without a Mac can instead use cloud macOS build services and browser-streamed simulators, distribute cloud-built apps to physical iPhones through TestFlight or signed development builds, or rent a remote Mac with Xcode for full native debugging. Cloud simulator workflows are convenient for browser-based visual and functional checks but cannot fully test hardware features such as cameras, push notifications, real-device performance, or touch latency. TestFlight supports broader beta distribution but requires a $99-per-year Apple Developer Program membership and may involve processing and review delays, while development builds allow live reloading on registered devices but have provisioning limits. For React Native projects, Expo’s EAS Build and experimental Expo Simulators can compile simulator builds from any operating system, launch hosted simulator sessions, and support some automated end-to-end testing, although access, session billing, and simulator limitations remain considerations.
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