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Building a Multiplayer Game

Blog post from Convex

Post Details
Company
Date Published
Author
Ian Macartney
Word Count
1,386
Company Posts That Month
9
Language
English
Hacker News Points
-
Post removed?
No
Summary

Building a multiplayer game using Convex involves utilizing its features like reactive queries, transactional mutations, and backend storage to simplify synchronization logic and event systems. The game developed involves players generating an image with a prompt through Dall-E 2 by OpenAI, while others submit alternative prompts to guess the original. Points are awarded based on the accuracy of the guesses. The development process includes sketching a UX prototype, validating technical challenges, outlining game actions and states, and modeling server data. A low-fidelity prototyping approach is emphasized to focus on core functionality rather than aesthetics, using tools like Keynote for rapid iterations. The project also highlights the integration of serverless functions with zod validation, managing asynchronous tasks via scheduled jobs, and maintaining type consistency across client and server with TypeScript. The process promotes rapid development and iteration, leveraging Convex's capabilities to support the backend requirements of a scalable full-stack AI project.

Trends Found in this Post
Trend Post Mentions Total Month Mentions Posts Companies MoM
Serverless 4 408 101 53 -28%
Real-time 1 1,710 362 136 +47%
Vector Search 1 307 67 38 +12%
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