Company
Date Published
Author
George Chios
Word count
2039
Language
English
Hacker News points
None

Summary

This tutorial guides developers through setting up Contentful within Unity, a widely used real-time 3D development platform, to efficiently create game content across disparate teams. The guide focuses on creating an in-game shop that displays specified items with their prices and stats, as well as a highlight section for notable items. To achieve this, developers need to set up a Contentful account, Unity account, and intermediate knowledge of Unity and C#. They then create content types for game items, shop items, and shop containers using Contentful's API keys and client library. The guide provides a step-by-step process for creating a singleton class called ContentfulService that retrieves data from the Content Delivery API, classes to mirror content types, and scripts to control the UI. Finally, developers can test their creation and build their Unity game with live content updates using the Contentful service.