Ubisoft Open-Sources the CHORD Model and ComfyUI Nodes for End-to-End PBR Material Generation
Blog post from Comfy
Ubisoft La Forge has open-sourced its CHORD model and ComfyUI nodes for generating PBR materials, offering an end-to-end solution for AAA game production pipelines. The release, under a Research-Only license, aims to integrate AI-driven workflows into large-scale video game development, addressing production bottlenecks in creating high-quality, reusable materials that meet svBRDF standards. The CHORD model is part of a three-stage pipeline consisting of texture image generation, image-to-material estimation, and material upscaling, designed to streamline the creation of PBR texture sets for real-time game production. Ubisoft's choice of ComfyUI as the workflow platform is due to its efficiency in synthesizing textures, estimating materials, and upscaling, while providing fine-grain control through features like ControlNets and inpainting. This open-source initiative not only facilitates rapid iteration for artists but also encourages the integration of AI tools into existing production workflows, highlighting a commitment to open foundations in industrial graphics AI development.
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