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Ubisoft Open-Sources the CHORD Model and ComfyUI Nodes for End-to-End PBR Material Generation

Blog post from Comfy

Post Details
Company
Date Published
Author
Jo Zhang, Daxiong (Lin)
Word Count
706
Company Posts That Month
10
Language
English
Hacker News Points
-
Post removed?
No
Summary

Ubisoft La Forge has open-sourced its CHORD model and ComfyUI nodes for generating PBR materials, offering an end-to-end solution for AAA game production pipelines. The release, under a Research-Only license, aims to integrate AI-driven workflows into large-scale video game development, addressing production bottlenecks in creating high-quality, reusable materials that meet svBRDF standards. The CHORD model is part of a three-stage pipeline consisting of texture image generation, image-to-material estimation, and material upscaling, designed to streamline the creation of PBR texture sets for real-time game production. Ubisoft's choice of ComfyUI as the workflow platform is due to its efficiency in synthesizing textures, estimating materials, and upscaling, while providing fine-grain control through features like ControlNets and inpainting. This open-source initiative not only facilitates rapid iteration for artists but also encourages the integration of AI tools into existing production workflows, highlighting a commitment to open foundations in industrial graphics AI development.

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