Why Gaming Powerhouse Unity Powers Up With Bubble
Blog post from Bubble
Keren Franck, a Product Manager at Supersonic from Unity, successfully addressed a customer issue by creating a Supersonic Knowledge Hub using the no-code platform Bubble, despite facing challenges in securing dedicated development resources. Initially developed as a minimum viable product (MVP) in just a few hours, the Knowledge Hub was built and launched in under a month, demonstrating significant cost savings and efficiency compared to traditional development methods. The hub provides game developers with valuable information on market trends, platform changes, and game development strategies, organized into categories such as ideation and monetization. As the fifth most visited page of the Supersonic platform, the hub has expanded to include a management portal for internal teams and serves over 15,000 partners annually. Franck emphasizes the empowerment Bubble offers to product managers, allowing them to rapidly prototype and develop solutions without extensive coding knowledge, which she did by leveraging online resources like tutorials and forums. With its proven effectiveness, the Knowledge Hub has become a permanent fixture, negating the need for redevelopment and highlighting the potential of no-code tools in product management.