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Building VR, 3D and 360 experiences with Box Platform

Blog post from Box

Post Details
Company
Box
Date Published
Author
Ross McKegney
Word Count
879
Company Posts That Month
14
Language
English
Hacker News Points
-
Post removed?
No
Summary

Virtual reality (VR) technology, which has historically been used primarily in high-value enterprise scenarios such as pilot training and oil rig simulations, is becoming increasingly accessible due to decreasing costs and advancements in consumer-grade headsets and content creation tools. The VR industry is projected to grow significantly, with major content producers beginning to explore its potential beyond gaming and film into more pervasive applications. Box is positioning itself as a key player in this space, offering a robust 3D engine for interactive model viewing and 360 photo and video capabilities, with support for WebVR and Google Cardboard. Enterprises are finding innovative uses for VR and 3D technologies in areas such as product design, dental scans, and interactive content sharing, with companies like Toyota and Sonoco leveraging these tools to enhance product communication and collaboration. As VR continues to evolve, it promises to offer exciting opportunities for businesses to enhance customer experiences and optimize internal processes.

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