Laguna S 2.1 goes Greek: a repository-scale game transformation
Blog post from Baseten
Poolside Laguna S 2.1, a 118B-parameter Mixture-of-Experts model, was tested on its ability to transform the codebase of Hypersomnia, a multiplayer game, from a neon cyberpunk style to an Ancient Greek theme. The task required Laguna to navigate a complex repository, coordinate changes across files, and use external AI models without compromising the game's core functions. Laguna orchestrated specialized models, such as Step 3.7 Flash for language adaptation and Krea 2 Turbo for visual asset generation, while choosing not to employ the Cosmos 3 Nano model, as it found no fitting role for video content within the game. The result was a Greek-themed playable single-player tutorial called Hyperion, demonstrating Laguna's capacity for creative and technical judgment, though it was not ready for multiplayer production. This undertaking highlighted the model's ability to manage repository-scale transformations by balancing creative ambition with technical constraints, all within a limited timeframe of 98 minutes and 58 seconds.
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