GTA 6 Gameplay Leak? Roadster as a New Vehicle... The Full Kling 4.0 API Is Live on Atlas Cloud
Blog post from Atlas Cloud
Atlas Cloud announces the availability of the Kling 4.0 API, highlighting its multi-reference “omni reference” capability and cross-shot consistency through two internally produced videos: a simulated GTA-style gameplay sequence and a Malfoy-themed romance short. The gameplay clip used 10 image references for characters, vehicles, props, a street, and HUD elements, combined with a detailed timed prompt to maintain visual continuity, camera behavior, dialogue accents, and escalating wanted-level indicators during a 30-second continuous sequence. The second project used character sheets with multiple views and nine references overall to preserve character appearance across four separately generated video groups, while reference images also controlled visual effects. Kling 4.0 supports text-to-video, image-to-video with keyframes, and omni-reference generation through one model, allowing up to 15 mixed references, videos up to 30 seconds, as many as 10 keyframes, 720p or 1080p output in several aspect ratios, long prompts, and synchronized native audio in multiple languages and accents. Atlas Cloud positions its unified API as a way to access Kling alongside image-generation tools used to create reference assets, using a single API key and model-switching workflow.
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