Three problems people might mean by "jitter
Blog post from Aerospike
“Jitter” has three distinct meanings that require different diagnoses and remedies: in distributed systems, it is deliberate randomization of retry delays to prevent synchronized retry storms; in performance engineering, it is unintended latency variability caused by factors such as garbage collection, scheduling, IO stalls, and background maintenance; and in networking, it is packet-delay variation that disrupts real-time audio and video. Retry jitter complements exponential backoff by spreading client requests over time, with full, equal, and decorrelated approaches suited to different conditions, while effective implementations require independently seeded randomness and may need to randomize initial requests as well as retries. Latency jitter should be assessed through tail metrics such as p99 rather than averages, and benchmarks must avoid coordinated omission by continuing to generate or account for requests during stalls. Network jitter is typically addressed through connection diagnostics and jitter buffers. The discussion emphasizes that jitter cannot solve persistent overload, which instead calls for mechanisms such as rate limiting, circuit breakers, load shedding, and adaptive concurrency, and suggests identifying the correct meaning by asking whether the timing variation was intentionally introduced, observed in application latency, or measured in packet arrivals.
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