March 2023 Summaries
3 posts from Zed
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Zed is a code editor designed to enhance programming flow by focusing on understanding code at a syntactic level, rather than merely its text representation. It employs the Language Server Protocol for standard language intelligence and uses Tree-sitter, an open-source parsing framework, to manage code parsing efficiently even when the code is temporarily invalid. Tree-sitter generates concrete syntax trees (CSTs) that maintain token location information, which Zed utilizes for syntax-aware features such as syntax-aware selection, multi-cursor editing, and precise syntax highlighting. Zed also supports tree queries for code analysis and symbol outlines for improved navigation, which are implemented using Tree-sitter queries for consistency across languages. Further, the editor handles auto-indentation and manages multi-language documents by injecting language rules within syntax trees. The infrastructure supporting Zed allows for rapid updates and responsive performance, contributing to a superior code-editing experience that aligns with the developer's logical thought processes.
Mar 27, 2023
2,276 words in the original blog post.
Last year, the co-founders of Zed began developing their new code editor, driven by a commitment to speed and collaboration. Unlike their previous editor, Atom, Zed is built for exceptional responsiveness, utilizing Rust for its low-level control and expressiveness and featuring a GPU-accelerated UI framework to overcome Electron's limitations. They implemented Tree-sitter, an incremental parsing framework, to enhance precision and speed, making Zed a standout in performance. Beyond its speed, Zed is designed with collaboration in mind, allowing users to invite others for real-time code writing and discussion, with plans to introduce text-based conversations for discussing any part of a codebase. Currently in beta, Zed is available for macOS and Linux, and the team is actively seeking passionate individuals to join their mission to advance software development.
Mar 15, 2023
356 words in the original blog post.
The text provides a detailed exploration of the challenges and solutions associated with rendering high-performance graphical interfaces, particularly in the context of building the Zed code editor. It highlights the limitations faced when using Electron for applications like Atom, particularly in consistently meeting display refresh rates due to issues like garbage collection and expensive DOM operations. Inspired by video game graphics rendering, the creators of Zed developed their own UI framework, GPUI, to enhance performance by utilizing the GPU for rendering. The discussion delves into specific rendering techniques, such as using Signed Distance Functions (SDFs) for basic graphical elements like rectangles, methods for efficiently rendering text and icons, and implementing drop shadows. The framework abstracts these complex rendering processes through a trait-based API that handles layout and painting, simplifying the creation of responsive and visually consistent user interfaces. The post also hints at future discussions on GPUI's capabilities in handling user events and application state, inviting readers to try out Zed and consider joining their team.
Mar 07, 2023
4,139 words in the original blog post.