July 2018 Summaries
3 posts from Red5
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OpenGL, though not a superpower, is a powerful library that requires careful management to avoid negative outcomes, much like a Hulk temper tantrum. This text offers guidance on using OpenGL and surface layers effectively, particularly in the context of the Red5 Pro Android SDK, which employs surfaces and GLSurfaces for drawing images directly onto Android windows. The SDK uses SurfaceView for camera previews and GLSurfaceView for incoming stream videos, both of which are drawn separately from the Android UI and involve multiple layers such as "OnTop," "MediaOverlay," and the default surface layer. The handling of these layers can vary by OEM, which may lead to undefined behavior if multiple surfaces are on one layer. A key point is that SurfaceViews with backgrounds are drawn as part of the UI layer, affecting how streams are displayed, and troubleshooting may involve checking for overlapping backgrounds. The Red5 Team, with extensive experience in streaming technology, shares industry insights and best practices to help organizations innovate and scale effectively.
Jul 19, 2018
469 words in the original blog post.
Red5 has officially partnered with Google, leveraging Google's extensive cloud computing platform to enhance Red5 Pro's live-streaming capabilities. This collaboration promises improvements for current and potential Red5 Pro users by offering better autoscaling solutions, faster response times, and reduced bandwidth costs. Google's expansive global fiber network, which spans 17 regions with plans to expand further, will play a significant role in these enhancements. The Red5 Team, experienced in live video, audio, and data streaming since 2005, is committed to sharing industry insights and best practices to help organizations innovate confidently. Interested parties are encouraged to contact Red5 for more information about the benefits of this new partnership.
Jul 12, 2018
324 words in the original blog post.
Red5 Pro has released a new software update aimed at enhancing performance and efficiency, particularly for the summer season. The update includes live transcoding and bug fixes, with significant optimizations allowing more efficient CPU usage per server instance. Benchmarks conducted on an AWS c5.large instance showed impressive results, supporting 500 WebRTC subscribers, 1,800 RTSP (Mobile) subscribers, and 1,000 RTMP subscribers while maintaining stream quality. The same server can handle approximately 75-80 480p RTMP publishers. Despite these achievements, the team continues to optimize for WebRTC, which demands more processing power than RTMP or RTSP. The Red5 Team, composed of experts across several domains, has been providing solutions for real-time streaming since 2005 and continues to offer insights and updates to help organizations innovate and scale effectively.
Jul 03, 2018
418 words in the original blog post.