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June 2018 Summaries

3 posts from Bitrise

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Integrating an app on Bitrise with Appetize.io has been made easier with the release of a new version (0.9.0) of Dagio's Appetize.io deploy step, which is now rewritten in Go and provides more features than its previous version. The step allows users to configure parameters such as device scale, type, Android and iOS versions, and color before running their app in any browser. Users need to upload an .app file with the step, which sends it to Appetize and provides a URL for configuration and testing. To use this feature, users must provide specific files depending on the platform they are targeting, such as a `.zip` or `.tar.gz` file for iOS or the `.apk` file for Android.
Jun 22, 2018 158 words in the original blog post.
The author of the article is Thorsten Bux, a full stack software engineer with experience in augmented reality and IoT development. He uses Bitrise to build, package, deploy, and ship his library artoolkitX for various platforms including iOS, macOS, Linux, Android, Unity3D, and JavaScript. The platform supports multiple platforms, has flexible builds, and allows for automation of build workflows. Thorsten enjoys using Bitrise as their continuous delivery backend and appreciates its ease of use and flexibility. Despite some limitations, such as the lack of Windows support, he finds it to be a valuable tool in his daily work.
Jun 11, 2018 735 words in the original blog post.
Guy Daher, a French iOS engineer at Algolia, shared his insights on building scalable Swift libraries at the Paris Swift Meetup in March. He discussed the challenges of scaling multiple libraries and presented strategies for tackling architecture, ObjC support, and choosing the right CI/CD system to achieve scalability. Daher's talk focused on the experiences gained while working on a library that simplifies search experience implementation in iOS applications, drawing from his background at Microsoft and attempts to co-found a startup. The presentation aimed to provide practical advice for developers building open-source Swift libraries.
Jun 06, 2018 155 words in the original blog post.