August 2017 Summaries
3 posts from Bitrise
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The new export option introduced in Xcode 9 requires more specific configuration than previous versions, specifically adding a provisioning profile to the exportOptionsPlist file. Until an update is released to automatically detect this option, users must manually generate and configure the exportOptions file for the Xcode Archive step. This involves archiving the project, exporting the IPA file, copying the contents of the generated plist file, and pasting it into the Custom export options input in the Xcode Archive step. With this configuration, users can now successfully export their iOS projects on the Xcode 9.0.x bitrise stack.
Aug 25, 2017
444 words in the original blog post.
We released a new major version for Install missing Android SDK components step. The previous version had strong limitations that caused issues, especially for React Native projects. Now these limitations are gone! Earlier versions relied on file parsing to determine required compileSdkVersion and buildToolsVersion, but this approach was limited in its ability to handle module dependencies. In the new version, we switched to using Gradle commands to determine or install missing components, allowing Gradle to do the heavy lifting and resulting in a more reliable step.
Aug 23, 2017
312 words in the original blog post.
Unity software is widely used in the game industry and has been integrated with Bitrise for automation. To use Unity on Bitrise, developers need to download and install the Unity editor and its platforms (Android and iOS) using specific scripts. The process involves setting up a custom workflow, installing the necessary packages, activating a valid license key, building the project, and deactivating the license at the end. With this integration, developers can automate their Unity software builds on Bitrise, generating APKs for Android and IPA files for iOS, making it easier to release their games and apps quickly.
Aug 10, 2017
827 words in the original blog post.