Grafana Labs embarked on a creative project during their company-wide hackathon to explore whether Grafana, traditionally a data visualization tool, could run the classic game Doom. Inspired by a previous project that integrated Rick Astley's music video with Grafana, the team took on the challenge and successfully implemented "Doomfana" by using time series panels and Grafana Live streaming features. The project involved two main approaches: using WebSockets for server-side execution and WebAssembly (WASM) for browser-based operation, with the latter ultimately chosen for better performance. This endeavor not only showcased the versatility of Grafana's live streaming capabilities but also provided insights into optimizing time series panel performance. The team plans further improvements and features for "Doomfana," and the project highlights the innovative spirit fostered during Grafana Labs' hackathons.