Home / Companies / Cloudflare / Blog / Post Details
Content Deep Dive

Multiplayer Doom on Cloudflare Workers

Blog post from Cloudflare

Post Details
Company
Date Published
Author
Celso Martinho
Word Count
3,124
Company Posts That Month
11
Language
English
Hacker News Points
76
Post removed?
No
Summary

Celso Martinho from Cloudflare describes the process of porting Doom multiplayer to work with their edge network using WebAssembly, Durable Objects and Workers. The project aimed to demonstrate how these technologies can be used to create real-time interactive applications that run on the edge, offering advantages from both client-side and server-side code execution environments. The resulting application allows users to play Doom multiplayer in their browser, with low latency due to its proximity to end-users. The source code for all components of this project is open-source and available on GitHub.

Trends Found in this Post
Trend Post Mentions Total Month Mentions Posts Companies MoM
Real-time 5 802 286 88 +12%
Edge Computing 3 6 4 4 -14%
Secrets Management 2 449 53 30 -56%
Use This Data

Use this post, company, and trend context to find content marketing opportunities, perform competitive analysis, or address product feature gaps via the Plushcap MCP server or the Plushcap API.