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Zed Weekly: #27

Blog post from Zed

Post Details
Company
Zed
Date Published
Author
Nathan Sobo
Word Count
1,183
Language
English
Hacker News Points
-
Summary

The text details the development and design efforts behind GPUI's core view-related traits, specifically focusing on the implementation of the Render and RenderOnce traits for creating customizable UI elements. GPUI allows developers to define how windows display content by implementing the Render trait, which describes the appearance of views on screen. The RenderOnce trait, a sibling of Render, is used for rendering objects by moving them, enabling the creation of custom UI elements. Additionally, the text discusses UI scaling in the GPUI2 framework, where rem units are used alongside pixels to facilitate scalable UI design, and introduces the ui_font_size setting to adjust UI elements' size easily. The challenges of managing UI scale and handling very small UI sizes are highlighted, along with efforts to improve Zed's worktree file features, such as file scan exclusions and handling gitignored files in project search. The text concludes by mentioning ongoing efforts to improve user experience and the launch of Zed nightly releases, inviting readers to try or join the team.