Adding 3D libraries and physics engines to your React app with Tabnine
Blog post from Tabnine
Web developers are increasingly using the 3D JavaScript framework Three.js to create engaging, interactive website experiences, with companies like Google and NVIDIA leading the way. Inspired by Bruno Simon, Chris Good, a new Product Marketing Manager, used Tabnine to create a small Dinosaur Game using Three.js and Cannon, a 3D physics engine, and later attempted a Plinko game during a Tabnine Labs episode. Although the project faced challenges, such as rendering issues with React Three Fiber and misusing 3D space, these were resolved with Tabnine's assistance, highlighting the importance of rendering components client-side and utilizing 3D shapes effectively. The experience underscored the utility of physics engines like Cannon to handle complex interactions, suggesting that developers can benefit from incorporating 3D animations in their projects with tools like Tabnine.