Adding Global Chat To An Unreal Game
Blog post from Stream
The tutorial outlines the integration of Stream Chat into an Unreal Engine game, using a sample project called Jumpy Lion as a reference. It begins by guiding users through installing Unreal Engine and setting up a Stream Chat account, emphasizing the importance of securing the API key needed for authentication with the Stream API. The process involves downloading and enabling the Stream Chat Unreal Plugin, adding a Stream Chat Client Actor Component, and connecting a user to the chat service. Users are instructed on how to connect to and monitor a chat channel, as well as how to add a chat widget to the game's HUD, allowing for real-time messaging within the game. The tutorial also covers customizing chat experiences, such as posting high scores in a unique style when a player loses the game and creating a global chat widget for custom message display. Finally, users are encouraged to explore additional features and the complete implementation available in the accompanying GitHub repository.
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