Using Unity Perception to train an object detection model with synthetically generated images
Blog post from Roboflow
Generating synthetic data using Unity's 3D engine and its Perception package offers a cost-effective and efficient method for creating annotated images to train computer vision models. The process involves setting up Unity, installing necessary packages, and creating a scene with labeled objects using various Randomizers to simulate diverse environments. This technique allows for the creation of varied training images, which can help models learn to identify objects amidst different backgrounds and conditions. Once synthetic data is generated, it can be imported into platforms like Roboflow for further processing and model training. The synthetic data aids in addressing the 'cold start' problem by providing an initial dataset for model training, and improvements can be made by integrating real-world data over time. The approach is particularly useful for quickly bootstrapping projects and testing models in real-world scenarios, with the potential for further enhancement by using additional resources like Open Images and SketchFab models.