Rock, Paper, Scissors with AI: How to Make Multiplayer Games
Blog post from Roboflow
James Steinberg outlines a framework for creating multiplayer games like "Rock, Paper, Scissors" using AI and computer vision, which can be accessed and submitted through a repository. The system features three multiplayer games, utilizing basic matchmaking and room creation via URLs, allowing two players to connect using WebRTC and native Websockets for real-time interaction. Steinberg explains the process of training AI models for hand gesture recognition, detailing the annotation of video frames to improve model accuracy and flexibility. The games operate through a minimal Express JS server, with the multiplayer game logic and scorekeeping managed server-side, ensuring fair play by synchronizing game actions and outcomes. The project, HandLand, is designed to be adaptable and can be deployed on platforms like Vercel or Heroku, offering opportunities for further customization and exploration of AI-driven gaming.