Predicting the Optimal Connect 4 Move with Computer Vision
Blog post from Roboflow
In the blog post by Nathan Marraccini, an exploration into how computer vision and game theory intertwine is conducted through the classic game Connect 4. The project aims to develop an application that utilizes computer vision to identify Connect 4 game pieces on a board and employs the minimax algorithm to predict the optimal next move. The process involves collecting annotated data from Roboflow Universe, generating a dataset version with preprocessing and augmentations, and training an object detection model with a high accuracy rate. The model is then deployed using Roboflow Inference, enabling real-time predictions of game states. The implementation of the minimax algorithm is detailed, demonstrating its effectiveness in evaluating board positions and suggesting strategic moves. The culmination of the project is the ability to visually indicate the best move on a game board image, showcasing how the integration of modern computer vision technology can enhance strategic gameplay in Connect 4, offering a glimpse into the potential of machine learning to revolutionize traditional games.